Private _positionPrivate playA boolean indicating whether any of the sounds in the group are currently playing.
True if any sound is playing, false otherwise.
Optional type: FadeTypeOptional type: FadeTypeOptional type: FadeTypePlays the sounds in the group in a specific order.
Indicates whether the sounds should be played in a loop.
The playback object representing the first sound being played, or undefined if the group is empty.
Prepares the sounds in the group for playback in a specific order.
Indicates whether the sounds should be prepared for looping.
The playback object representing the first sound being prepared, or undefined if the group is empty.
Optional type: FadeType
The base interface for any sound-producing entity, including individual sounds, groups, and playbacks. BaseSound