Private
_positionPrivate
playA boolean indicating whether any of the sounds in the group are currently playing.
True if any sound is playing, false otherwise.
Plays the sounds in the group in a specific order.
Indicates whether the sounds should be played in a loop.
The playback object representing the first sound being played, or undefined if the group is empty.
Prepares the sounds in the group for playback in a specific order.
Indicates whether the sounds should be prepared for looping.
The playback object representing the first sound being prepared, or undefined if the group is empty.
The base interface for any sound-producing entity, including individual sounds, groups, and playbacks. BaseSound