Private _positionPrivate playA boolean indicating whether any of the sounds in the group are currently playing.
True if any sound is playing, false otherwise.
Adds a filter to all sounds in the group. Filters are cloned to playbacks, not shared.
Optional type: FadeTypeOptional type: FadeTypeOptional type: FadeTypePlays the sounds in the group in a specific order.
Indicates whether the sounds should be played in a loop.
The playback object representing the first sound being played, or undefined if the group is empty.
Prepares the sounds in the group for playback in a specific order.
Indicates whether the sounds should be prepared for looping.
The playback object representing the first sound being prepared, or undefined if the group is empty.
Removes a filter from all sounds in the group.
Routes every sound in this group to the specified Bus (or back to
master). Fans the call out to every member; see Sound.routeTo
for full semantics. With a sendGain, adds a per-sound send instead
of redirecting primary routing.
Optional sendGain: numberOptional type: FadeType
The base interface for any sound-producing entity, including individual sounds, groups, and playbacks. BaseSound