A boolean indicating whether any of the sounds in the group are currently playing.
True if any sound is playing, false otherwise.
Adds a filter to all sounds in the group. Filters are cloned to playbacks, not shared.
Optionaltype: FadeTypeOptionaltype: FadeTypeOptionaltype: FadeTypePlays all sounds in the group.
Optionaloptions: PlayOptionsAn array of Playback objects, one for each sound in the group.
Plays the sounds in the group in a specific order.
Indicates whether the sounds should be played in a loop.
Optionaloptions: PlayOptions
Options for configuring fade behavior.
The playback object representing the first sound being played, or undefined if the group is empty.
Plays a random sound from the group.
Optionaloptions: PlayOptions
Options for configuring fade behavior.
The playback object representing the played sound, or undefined if the group is empty.
Prepares the sounds in the group for playback in a specific order.
Indicates whether the sounds should be prepared for looping.
The playback object representing the first sound being prepared, or undefined if the group is empty.
Prepares a random sound from the group for playback.
The playback object representing the prepared sound, or undefined if the group is empty.
Restarts ordered playback from the first sound in the group.
Routes every sound in this group to the specified Bus (or back to
master). Fans the call out to every member; see Sound.routeTo
for full semantics. With a sendGain, adds a per-sound send instead
of redirecting primary routing.
OptionalsendGain: numberStops all the sounds in the group.
Optionaltype: FadeType
The base interface for any sound-producing entity, including individual sounds, groups, and playbacks. BaseSound